All work

D2C Toy Brand — Spend up 3.8x. ROAS steady at 4.40x.

Toys & GamesUS · CA · AUJul – Dec 2025

Total revenue

$188,607

Total investment

$42,829

Purchases

1,676

ROAS

4.40x avg

Zero efficiency lost at 3.8x spend. Read that again.

The story

Six months of disciplined scaling: from $8.9K a quarter in validation mode to $33.9K through the holiday window — with ROAS held rock-steady at 4.40x throughout. $188,607 in attributed revenue from $42,829 in total investment, 1,676 purchases.

Quarter by quarter

Every dollar tracked. Every purchase attributed.

PeriodSpendRevenuePurchasesROASCPP
Q1 · Jul–Sep$8,897$39,2563794.41x$23.47
Q2 · Oct–Dec$33,932$149,3511,2974.40x$26.16
Growth+281%+280%+242%stable+$2.69

Where the performance came from

Role — campaign names stay privateSpendPurchasesROASCPP
Top prospecting catalog campaign$724515.80x$14.19
Remarketing campaign$3,9551665.74x$23.87
Seasonal campaign — US, CA, AU$4,1322165.71x$19.13
Always-on main campaign$8,7873094.35x$28.44

Why it worked

Most accounts see ROAS compress as spend scales. This one defied the pattern: 4.41x in Q1, 4.40x in Q2 — a 0.01x variance across a 3.8x spend increase.

Q1 built the engine: creative format testing, top-performing catalog structures, remarketing audiences warmed before the season.

Q2 harvested: 27 campaigns — Black Friday, holiday catalog and retargeting stacks — drove 1,297 purchases and $149,351, a 280% top-line jump.

Cost per purchase rose only $2.69 quarter-over-quarter — a clear signal of healthy audience expansion, not fatigue.

The bigger picture

The Q1 foundation was the engine that powered Q2's surge. Validation before scale isn't the slow way — it's the only way that holds efficiency at 3.8x. Going into 2026: proven playbook, seasoned pixel, media engine ready for its next phase.

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